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A ledger of browser RPGs told in text — crooked cities, long nights

Checked at the source ·

Backstreet Ledger

Keeping the clock honest

Text RPGs look light — a page, a button, a line of result text. The timers are what make them heavy. A little bookkeeping keeps them where they belong.

§1 Know what your timer is for

Refill bars and cooldowns exist to spread play across the day. That's sound design for keeping players around and bad news for your focus. Before anything else, learn the one timer that matters most in your game: nerve in Torn, Awake in HoboWars, the crime cooldown in Omerta, the daily rollover in Kingdom of Loathing.

§2 Choose a rhythm and write it down

Pick fixed check-in times — morning, lunch, evening — and stick to them. A full bar left for an hour costs you a little efficiency. That's all it costs. Nobody's character was ruined by a slow afternoon.

§3 Prefer games with a hard stop

Kingdom of Loathing ends your day when the adventures run out. Popmundo tolerates long absences. Fallen London spends an action per choice. If self-control is the worry, these are kinder than games built on short cooldowns.

§4 Watch the group calendar

Factions, families and crews are the best part of these games and the biggest drain on time. Agree with yourself what you can commit before you join — and turn down the wars and raids you can't attend. A good group will understand.

§5 Keep a ledger of your own

Note the minutes you spend each day for one week. Most players are surprised. If the total bothers you, drop a check-in rather than trying to play faster.

§6 Set a spending rule early

The paid extras in these games mostly buy speed: bigger bars, faster refills, double actions. Decide on a monthly limit before the first purchase — or decide on none. Either rule is easier to keep if it is made before you're in the middle of a war.