Guides from the back office
Short, practical pieces that sit behind the entries. Read them before you pick a game, or when one starts eating your evenings.
- How to choose a text crime RPG you'll still play next monthfol. 10
Four questions that sort the field: the clock, permanence, company, and story versus system.
- Glossary: the terms of text crime and city RPGsfol. 11
Nerve, Awake, rollover, rounds, factions — the vocabulary, entry by entry.
- Keeping the clock honest: a time budget for timer-driven gamesfol. 12
Refill bars and cooldowns are designed to spread play across your day. Some bookkeeping keeps them in their place.